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WIGLINGTON |
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| WIGLINGTON THE ADVENTURE SEEKER Wiglington is the most recent descendent of Carto. As a young kid, he grew up listening to Carto's famous travel stories - and believing in them when others thought they were just myths. Wiglington was determined to uncover the truth when others had failed to do so. He promised himself that when he was old enough, he would venture forth to recover Carto Wiglington's magic maps. Fresh out of college and joined by his best friend - Wenks - he had a fervent desire to prove that the Carto Wiglington legend is no myth. And thus Wiglington embarked on the greatest adventure of his life, eventually collecting all the magic maps and unlocking the secrets they held. But after doing so and returning home in glory, his real troubles began ... |
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WENKS |
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| THE SPUNKY GIRL Wenks is Wiglington's best friend. They grew up together and they enjoy each other's company a great deal, often engaging in intellectual conversations and adventure sports like parachuting and scuba diving. Wenks is attractive, intelligent and independent, a natural leader. This independence sometimes clashes with Wiglington's will and pride and they tend to end up bickering with each other. Although they refuse to admit it, they know that there is great chemistry between them and sticking together gives them the best chance of overcoming even the most difficult obstacles. |
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CARTO WIGLINGTON |
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| CARTO THE MAP CREATOR An Astronomer and Archaeologist, he travelled with Marco Polo in the 12 th century. Carto had a unique ability to create magic maps that kept track of geography, cultural evolution and climate changes over time. During the course of his voyages, he drew many fragments of magic maps; when joined together they form a complete map of the world. Experimenting with his magic maps, Carto invented a gadget that could read the information kept in them. This gadget, known as the Mapalyser, analyses data and history archives in such a way that it can foretell the future and study the past. The Mapalyser also has a powerful feature which allows the bearer of the maps to travel through time portals into new, unique worlds. |
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SIR ORDY NANCE |
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THE CHARMING CURATOR Sir Ordy Nance is a suave and charming ex-army officer in his mid 40s. Having experienced some of the toughest moments in the British Army and after receiving numerous awards for bravery, he was happy to land a relatively more peaceful job as Curator of the Maps Section of the British Museum.
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FILO RAT |
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THE GENIUS RAT FiloRat used to be the curator of the famous Louvre Museum of France before he became the Head of the Traveling Academy in Wiglington Town.
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SCUTTLE BUTT |
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THE SCOOGLE Scuttle Butt is a search engine in both leeching and providing ways. He gets information from everywhere, spreading out like a spider's web. Even the rustling of leaves may lead him to information which others might miss. Ask him something and he will provide a useful list, with the most relevant references on top. Even before you finish your question, he senses what you need and makes suggestions. Talk about efficiency… Scuttle Butt works as an Assistant to FiloRat because it satisfies his undying thirst for information. Scuttle Butt is forever interested in information. |
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A.NONNI MOUSE |
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THE SACRED GUARDIAN A.Nonni Mouse's family is closely related to Wiglington's. Nobody knows how and why. It is rumoured that, even before Carto Wiglington's time, A.Nonni's ancestors had already been designated as the sacred guardians of the Wiglington family. Exactly why is not clear. So secretive was A.Nonni Mouse's family that Carto never did realize that one of them was accompanying him on his travels. That is why they were never mentioned in his travel logs. A.Nonni Mouse keeps a low profile. She is fast, nimble and stealthy. She reacts so fast to danger that she can deflect a flying dagger before it gets close to Wiglington. Often she helps Wiglington in very secretive ways, making him wonder if he had the luck of the Irish. Little does he know that he has a Guardian Angel helping him. |
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CACOPHONOUS |
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THE BEETHOVEN OF CRABS Believing his great-grandfather to be the nephew of Beethoven's pet crab, Cacophonous is a very talented musician. In fact, he is the most celebrated conductor in the history of Crabkind. Cacophonous features in most high profile performances, having a natural talent for conducting music, although being ironically tone deaf he cannot appreciate the showpieces he conducts. Cacophonous enjoys his job as he gains tremendous satisfaction through seeing crowds cheer for him. Sometimes he livens up the performance by using his signature robotic conducting strokes. A great showman and perhaps one of the most modern conductors, he infuses his classical performances with modern crab dancing. He calls it Crab Hop. |
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WALPOLE WHALE |
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THE “LOST” ISLAND From a distance Walpole looks like a tropical island of blue berries. With his immense body and mastery of swimming, Walpole serves as a mainstream cross-ocean transportation of island dwellers. Unfortunately, Walpole has a dreadful sense of direction and his tiny fins have to keep a firm grasp on the “ocean street directory” while he is sailing! If you travel with him be sure to warn him of obstructions ahead or he may miss them being so busy reading. Sometimes, his sense of direction is so bad that he ends up swimming to the other side of the world without realising it. Occasionally, Walpole stops by the North Pole to change his ice-made spectacles. But he never lets up who makes them for him. His only answer is a mysterious , “ho – ho – ho!”. |
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COUNT CANNAREGIO |
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THE WICKED Count Cannaregio is one of the meanest people ever to walk the face of earth. He enjoys being called evil, scheming and diabolical (in that particular order), regarding these accolades as due ‘honor and recognition'. The Count is calculating and manipulative. He understands how different creatures think and uses this advantage to exploit them. He built his wealth through dubious business practices such as poaching, illegal logging, dynamite fishing, unlawful mining and quarrying. He has probably done more damage to Earth than anyone ever possibly had. But the Count is a very smart man and he manages to guise his illegal activities such that the authorities have never managed to find real evidence of his crimes. The Count's greatest fear is that evidence of his crimes will one day come to light and people would come to realise the dreadful damage his shady operations are causing to the environment. Therefore when he learns about Carto's maps, he believes that the maps will not only unveil the secret locations of his illegal activities but also divulge his future diabolical plans. |
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WARRIOR WOLF |
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THE MERCENERY Besides being Count Cannaregio's second in command, Warrior Wolf is in charge of an organization called The Huntergrunden, which was originally formed by the Count. Warrior Wolf leads the wolf pack, sharing many of the same traits as his master – mean, ruthless, scheming, diabolical. He displays no feelings or emotions and always wears a tough, mercenary look. Nobody knows Warrior Wolf's history. He embraces solitude and likes to be left alone. But it is rumoured that he was brought up as a fighting young pup. His battle scars, displayed with pride, show what price he has had to pay to become the leader of his pack. Some say that Warrior Wolf is a victim of circumstances. In Warrior's world, only the fittest survive. And he aims to be the fittest. |
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FRUBA |
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THE BAT LEADER Fruba is a shrewd and cunning Fruit Bat who founded the Bat Pack Organization.
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BATTY BARRY |
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THE BUMBLING SIMPLETON Batty Barry is a young, gnome-like, clumsy Fruit Bat who stays with his uncle Fruba in Wiglington Town. He simply doesn't think things through before taking action. His impulsive decisions and innate clumsiness cause him - and the people around him - more hassle than he can handle. He usually gets forgiven for his nonsense because others see him as just a kid.
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